UNITY 4.7.0更新列表




  • Android: Added support for Marshmallow OS runtime permissions. Added possibility to disable permission dialog by adding activity metadata.
  • iOS/IL2CPP: Now allow null checks, array bounds checks, and divide by zero checks to be selectively included or omitted from generated C++ code by using a C# attribute on type, method, or property definitions.
  • iOS/IL2CPP: Enabled incremental build support using the “Append” option. Keep the generated code stable across additional, removal, and changes for string literals and non-generic types.
  • iOS/IL2CPP: Added support for the MethodImplOptions.NoInlining option to prevent methods in the generated C++ code from being inlined.


  • Android: Disabled Audio Fast Path for GearVR.


  • Android: Buildpipe – Do not run dex if exporting the project (746248).
  • Android: Fixed NullReferenceException on x86 devices running Android 5.0 or newer.
  • Android: Fixed OBB deployment on Android 6.0 and some older devices (734408).
  • Android: Marshmallow – Fixed issues when querying for custom permissions (750227).
  • BlackBerry: Fixed crash that would happen with some projects on the Passport after consecutive runs (670282).
  • Editor: Prefab is being updated correctly in the Project View when Apply or GameObject/Apply Changes to Prefab is selected and Cache Server is enabled (702141, 662597).
  • GLES3: Fixed a crash on MSAA resolve to render texture (719502).
  • Graphics: Fixed crash when attempting to use dynamic batching with a mesh that has no vertices or indices (710447).
  • iOS: Added build & run support for Xcode 7.1 (739935).
  • iOS: Fixed a crash relating to GLES context management on iOS7 (677907).
  • iOS: Fixed a crash when attempting to batch empty meshes.
  • iOS: Fixed CRC check when using WWW.LoadFromCacheOrDownload(url, fileVersion, crc) (737503).
  • iOS: Fixed legacy launch screens on iOS 9.1.
  • iOS: Fixed simulator support on Xcode 7.1 (740343).
  • iOS: Fixed the keyboard input preview from not showing up in certain situations (724035).
  • iOS/IL2CPP: Avoid stack overflow crash due to large allocation with alloca (739685).
  • iOS/IL2CPP: Changed the conv.i8 opcode implementation to handle sign extension correctly so that a conversion from a large negative int to a uint to a long in C# works as expected (716811).
  • iOS/IL2CPP: Corrected the behavior of Array.SetValue and Array.GetValue for integer values used with an enum array (732205).
  • iOS/IL2CPP: Correctly initialize the metadata for default parameter values that are obtained via reflection (745793, 737565).
  • iOS/IL2CPP: Enabled profiling of GC allocations (735880).
  • iOS/IL2CPP: Fixed race condition during cleanup of thread pool threads (738232).
  • iOS/IL2CPP: Generate proper C++ code for a type with two fields that have the same type and name (735413).
  • iOS/IL2CPP: IL2CPP: Prevent a possible deadlock when using System.Threading.ReaderWriterLock (732317).
  • iOS/IL2CPP: Improved the error message when the byte code stripper is unable to locate an assembly (734534).
  • iOS/IL2CPP: Now allow the [Preserve] attribute to correctly prevent stripping of a method in a nested type (738356).
  • iOS/IL2CPP: Prevent a crash in the player in MetadataCache::GetTypeInfoFromTypeDefinitionIndex when a constrained call is made to a generic virtual method defined on a value type (737853).
  • iOS/IL2CPP: Prevent a KeyNotFoundException exception from occurring during code conversion when a generic method is used with at least one generic argument that exceeds the maximum generic recursion depth (730233).
  • iOS/IL2CPP: Prevent a memory leak that caused some GCHandles, including those used to reference MonoBehaviour instances, from being correctly reclaimed by the garbage collector (736167).
  • iOS/IL2CPP: Prevent a NullReferenceException exception from occurring during the processing of the Preserve attribute which can obscure the actual cause of a problem (717997).
  • iOS/IL2CPP: Prevent an intermittent hang with asynchronous sockets (718885).
  • iOS/IL2CPP: Prevent generated C++ code from including a header file that was not generated when the type which could have been generated in that header is used only in an attribute applied to an assembly (737996).
  • iOS/IL2CPP: Provide proper managed stack traces when the C++ compiler inlines method calls (739956).
  • iOS/IL2CPP: Set default stack size to 1MB to match Mono behavior (733799).
  • MacOSX Standalone: Fixed Fullscreen Window mode freeze on El Capitan (10.11) (737716).
  • Metal: Fixed shader translation of matrix+scalar, matrix-scalar, matrix/scalar operations (693714).
  • UI: Fixed issue that caused FontUpdateTracker to add an additional RebuildForFont handler whenever a Text component was enabled using a font with no other active Text components using that font (687059).
  • Windows 10: Fixed incorrect display of Korean characters on Windows 10 (if Korean language pack is not installed) and Windows Phone 10; Unity will now fallback to “Malgun Gothic” font (746437).
  • Windows: SystemInfo.operatingSystem returns correct value on Windows 10 machines now.
  • WWW: Fixed handling of filenames with non-latin characters (572394).

Revision: 9c73fd3cda99

One comment on “UNITY 4.7.0更新列表

  1. Unity终于发出了4.7是4.x系列的最后一版邮件了.不过也确实很久没有碰4.x版本用于商业发布了.我觉得应该只有旧版本开发的项目才可能继续沿用4.x,新项目可能都用5.x了.


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