To our community:

I’m Marc Whitten, and I lead Unity Create which includes the Unity engine and editor teams.

I want to start with this: I am sorry. 

We should have spoken with more of you and we should have incorporated more of your feedback before announcing our new Runtime Fee policy. Our goal with this policy is to ensure we can continue to support you today and tomorrow, and keep deeply investing in our game engine.



It’s been with us since Unity 1.0, but its time is finally coming: we have begun the deprecation process for UnityScript, the JavaScript-like scripting language available as an alternative to C# in Unity today.

自从Unity 1.0以来,我们就一直在使用它,但是它的时机终于到了:我们已经开始弃用UnityScript,这是一种类似于JavaScript的脚本语言,如今已成为Unity中C#的替代语言。 

In this blog post, we’ll go into the details behind the decision, but to briefly summarise: continued support for UnityScript is obstructing our ability to deliver new scripting-related features, and only about 3.6% of projects are using it heavily.